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Wednesday, April 18, 2012

more retop

The Zbrush portion of retop is done, but I'm going to need to do a lot of touch-up in Maya. The model is just above 10,000 tris upon import into Maya, but it will end up being more than it currently is. Eager to get the textures done and see what this guy looks like!
I did do transfer maps on the head/neck to test my procedure. I think he's looking pretty nice (especially for a game-res character) and I wanted to show a sneak-peek at what textured parts look like before I dive into finalizing this guy.

This is a render out of Maya using the low-res head and utilizing a diffuse map, spec map, and normal map (at left)

Also, I sculpted Sam from Game of Thrones.


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