I just wanted to give a quick update on the retopology on T-R0T, even though it's not done. As of now, the retop mesh is only about 2500 points (I haven't looked in depth on how to look up a tri-count in Zbrush, but I'll check the tris when I import into Maya).
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What we see here in grey is the adaptive skin resulting from my retopology in Zbrush. The whole torso and legs are one piece, but the shoulder strips are a separate mesh. |
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The orange tracing we see is my retop in progress. I will continue to draw the faces I want the final mesh to contain, and when I'm done it will result in a greyscale model like the one representing the rest of the body. |
Also, I sculpted Ken Jeong as Senor Chang from Community. I AM A SPANISH GENIUS!
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"In Spanish my name is El Tigre!" |
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