Today I learned a lot in substance, the most crucial being the "select based on UV shells" tool.
Anyway, I'm getting really close to a fully shaded/textured Fire Warrior.
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Here's the full front texture, though you're seeing the textures a bit lower res than they actually are. I'm having a bit of trouble biasing the LODs of the textures to keep him looking detailed from far away. This won't be so much a problem in an action-packed game, but it's a problem when trying to showcase my work for the day. |
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Here's the back so far. Once he's rigged and in for the player character, I'll have to see if all the yellow on the back makes it look too flat. |
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I'm pretty proud of how nice the chest and shoulder guard look. Overall, I feel I got the material to look a lot more like the physical material I was imagining than I thought I would. I imagine it's a mix between a matte-finished painted metal and a sort of flat stucco, which is a really confusing imaginary substance to create. |
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I'm especially proud of how the gloves are turning out, because I always hate doing the hands of a character the most, and I hunkered down, really putting time and effort into making the gloves look like gloves, putting finger-wrinkles into the joints, and I feel the result is totally worth the effort. |
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