I've finally finished the Textures on my Fire Warrior! Now onto the
dreaded process of rigging for UE4. I've done one pass at a rig, but
it's not going to cut it for the game, so I'm going to re-bind some of
the skin.
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The final helmet in all its glory! |
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A test pose, so I can gaze upon him without his arms sticking out in an 'A' |
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A full view of the test pose. |
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I'm especially proud of the scopes, as not only did the barrel details come out great, but I invented a multi-layered iris using a bump-offset node to create the illusion of true 3D layers inside the lens. |
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Beauty Shot! |