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Sunday, September 25, 2016

Attempting to make a game in one week


The video is pretty self-explanatory, but I do want to include the concepts that I showed here:




I've cheated a little in that the basic setup for the game mechanics I actually created a few months ago, but it did only take a day or two, and my plan this week is more about completion than the strict law of having created all this in one week.

Friday, May 8, 2015

Tau WIP3

I've finally finished the Textures on my Fire Warrior! Now onto the dreaded process of rigging for UE4. I've done one pass at a rig, but it's not going to cut it for the game, so I'm going to re-bind some of the skin.


The final helmet in all its glory!

A test pose, so I can gaze upon him without his arms sticking out in an 'A'

A full view of the test pose.

I'm especially proud of the scopes, as not only did the barrel details come out great, but I invented a multi-layered iris using a bump-offset node to create the illusion of true 3D layers inside the lens.

Beauty Shot!


Thursday, May 7, 2015

Tau Texturing Cont'd


Today I learned a lot in substance, the most crucial being the "select based on UV shells" tool.

Anyway, I'm getting really close to a fully shaded/textured Fire Warrior.



Here's the full front texture, though you're seeing the textures a bit lower res than they actually are. I'm having a bit of trouble biasing the LODs of the textures to keep him looking detailed from far away. This won't be so much a problem in an action-packed game, but it's a problem when trying to showcase my work for the day.

Here's the back so far. Once he's rigged and in for the player character, I'll have to see if all the yellow on the back makes it look too flat.

I'm pretty proud of how nice the chest and shoulder guard look. Overall, I feel I got the material to look a lot more like the physical material I was imagining than I thought I would. I imagine it's a mix between a matte-finished painted metal and a sort of flat stucco, which is a really confusing imaginary substance to create.

I'm especially proud of how the gloves are turning out, because I always hate doing the hands of a character the most, and I hunkered down, really putting time and effort into making the gloves look like gloves, putting finger-wrinkles into the joints, and I feel the result is totally worth the effort.

Thursday, April 30, 2015

Tau Fire Warrior Unreal WIP 1

For the past couple of weeks, I've been doing a bit of early R&D and modeling for an Unreal Editor project I've had in my head. When finished, it would be a playable level to deliver the ultimate Tau Fire Warrior experience (or as close as one man can get to delivering such a thing).

I've started with a Fire Warrior character model that will be used in variations for every Fire Warrior in the game, as well as the game-res vehicle model for the Orca Transport ship.




 




Thursday, April 2, 2015

A robot game

 Toward the beginning of the month, I finished texturing the upper body pieces for the most part, but looking back on it, I think I've made him a bit too dirty, even for what I wanted to use him for.
Nevertheless, this was really good practice with Substance Painter.

More recently, I've been working on a Survival/Crafting Robot game which is teaching me a lot about the Unreal 4 Engine and how to setup Blueprints


Sunday, March 1, 2015

Slowly making progress on the Trooper



I am using Substance Painter to make a texture for each piece of the trooper's armor. We'll see if this is efficient enough to work in the end. I may have to combine them all into one texture to cut down on file size and render times.


The gray pieces are currently UV'd, while the white pieces with no texture are not yet.

Add some Photoshop and what have you got?

Meanwhile,
I have posted the final episode of