Apparently I can't get enough of this.
And apparently from now on, my blog posts will always be at 2 in the morning.
Here's a little bit of the process I finally got to work:
Step 1: In LeoCad, I build the model I want to render. In this instance, I based my model very closely on Horcik's Space Sweeper, as I wanted to focus on rendering rather than designing.
And apparently from now on, my blog posts will always be at 2 in the morning.
Here's a little bit of the process I finally got to work:
Step 1: In LeoCad, I build the model I want to render. In this instance, I based my model very closely on Horcik's Space Sweeper, as I wanted to focus on rendering rather than designing.
I only build one side of symmetrical portions, and I don't get too caught up in how the interior of the model fits together, as long as the superficial layers look like they work. |
Step 2: I export a wavefront OBJ of the model and import into maya. I then spend a few hours duplicating all symmetrical parts to the other side, fixing normals (because CAD), and reassigning materials for Vray.
I will also bevel the key edges of the pieces that I feel look too perfectly sharp. I don't do it to every piece for time purposes. |
Step 3: My favorite part -- bringing it all together in Photoshop. Here I can add a simple Tilt-shift to create the illusion of Depth of Field, alter the exposure, add glowy bits, and finally do a final curves adjustment to get a nice color in the shadows and highlights.
Then, voila!
Then, voila!
No comments:
Post a Comment