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Thursday, January 24, 2013



I sculpted an alien bust tonight, and had a lot of fun. It's been a while since I've last created something completely from scratch, just because I wanted to, and sculpting while zoned out in the Drum an' Bass is really relaxing.

Tuesday, January 22, 2013


So this is the part where I dump a megaton of posts about art I did over the past few months, because I was lazy and forgot to tend to this blog thing. But I'll be trying to start it back up again.



I started a Turian hunter character back in November/December for a Bioware contest, but I began to feel like he wasn't up to par enough, and so I've stopped working on him for now. I may revisit him, though the contest ends next week, so I'm not sure I'll get him done in time for it.


 

















2013 Reel

I've been working both at KRFilms, and on personal projects, and I think a new demo reel with Compositing and Modeling is in order:



Also, maybe this blog will come back to life.

Wednesday, September 19, 2012

Kiergo in the making


I am slowly working to get my webseries kicked off. I only have time when I'm not at work, so all I can maintain is a slow and steady pace.

Thursday, June 21, 2012

T-R0T in Concrete


A quick 3 or 4 hour concept modeled in Maya, rendered, and touched up in Photoshop. I need to get back in the swing of doing these sorts of things.

Surface

I've been working at Keith River's Films, and so have not had much time to do any personal stuff, but for now I can post the reveal video of the Surface, which some of you may recognize and which I have had a small hand in.