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Thursday, April 30, 2015

Tau Fire Warrior Unreal WIP 1

For the past couple of weeks, I've been doing a bit of early R&D and modeling for an Unreal Editor project I've had in my head. When finished, it would be a playable level to deliver the ultimate Tau Fire Warrior experience (or as close as one man can get to delivering such a thing).

I've started with a Fire Warrior character model that will be used in variations for every Fire Warrior in the game, as well as the game-res vehicle model for the Orca Transport ship.




 




Thursday, April 2, 2015

A robot game

 Toward the beginning of the month, I finished texturing the upper body pieces for the most part, but looking back on it, I think I've made him a bit too dirty, even for what I wanted to use him for.
Nevertheless, this was really good practice with Substance Painter.

More recently, I've been working on a Survival/Crafting Robot game which is teaching me a lot about the Unreal 4 Engine and how to setup Blueprints